The NextGen course is led by Antony Cain, who has taught on a range of game development courses over the last 10 years. After training as a game programmer, Ant began teaching students to make small games using Adobe Flash, Unreal Engine and Unity 3D. The short turnaround time on these projects gained Ant a reputation as the “game jammer” on the team and he organises regular events, such as the Global Game Jam, to help students develop their skills. In addition to teaching, Ant has released a number of indie games and developed interactive content for several large entertainment companies.

Matt Hall is an ex-industry animator, working for companies such as Eutehcnyx and Zerolight. Matt has worked on eight shipped titles, on multiple platforms, including the well-received Nascar game series and Warhammer: Storm of Vengeance. Matt quickly gained his position at Eutechnyx after graduating from Animation Design at De Montfort University. He has a wealth of expertise in 3D software, such as Maya and Motionbuilder, with over 10 years’ experience in 3D modelling, keyframe animation and motion capture animation.

Chris Jeffrey is a specialist indie developer whose work includes the “Space is Key” series, “PlatCORE”, “Eleventh Hour”, “Above Average Guy”, “Stop Trump” and “The Dream Eater”. Chris founded ChrisJeff games whilst learning how to make games while in college in 2006. Since then he has developed a number of successful games, hitting an audience of over 100 million players. As an indie developer Chris’s clients include Armor Games, Mochi Games, MTV, Flowplay, Defy, Big Fish Games, Addicting Games, Mini Clip, Newgrounds, Kongregate, Nickelodeon and ABC3.

Tony Pringle is a specialist game artist with key skills as a Texture Artist, 3D modeller, Illustrator and Concept Artist. Tony’s industry experience includes working on titles including Test Drive 5, Test Drive 6, Test Drive Overdrive, Demolition Racer, L.A. Rush and Need for Speed. Tony worked with The Pitbull Syndicate, Infogrammes (Atari), Midway and Dark Black.

Gary Tibbett is the specialist animator and particle effects (VFX) artist. Gary worked as an animator at Coatsink and as a character, environmental and cutscene animator at Ubisoft. Gary has developed games and VR Experiences for PC, PS4, Vita, Vive, Oculus Rift and Gear VR.

Sunderland College continues to invest in NextGen to ensure we are the leading provider of Level 3 Games, Animation & VFX courses in the region. From September 2017 we will have six specialist, dedicated NextGen studios. We also have a VR lab (with HTC Vive, Gear VR, Oculus Rift and PlayStation VR), green screen and motion capture facilities, TV studio, and recording studios, within the stunning Arts Academy. You can see a sample of some of the students’ work at https://vimeo.com/209601740.

A photo of level 3 students at Sunderland college

Progression routes

From the NextGen Level 3 course, students could progress to a degree or foundation degree which specialises in their chosen role within the industry. Alternatively, students could follow a higher Apprenticeship route to training and employment.

Course cost

The NextGen Level 3 Extended Diploma in Games, Animation & VFX Skills is fully funded for 16 - 18 year old students, and for students aged 19-23 who don't already have a full Level 3 qualification.

Course duration

2 years, full-time.