Wladmir Halfstone – BAFTA project by NextGen second year students Luke, Bailey and Nath at Sunderland College

This short piece of gameplay comes from a group project being created to be submitted to the BAFTA Young Game Designers Awards. This is shaping up really well, you can see the accomplished work of Luke, Bailey and Nath. We’re really looking forward to following this and seeing the final game!

We’d highly recommend checking out Luke’s NextGen Blog which follows his progression through the NextGen course, covering every aspect of the course and offering some great insights into his work.

Imagined Worlds – Ryan, Sunderland College

We’re loving this fantastic pixel art style 3D animation work from Ryan at Sunderland College, developed as part of his Imagined Worlds project. This is looking great, we can’t wait to see how Ryan’s work progresses over the course and for the final project.

Gnome Village - Imagined Worlds walk through – Sunderland College students

Enjoy a walk through the Gnome Village and discover the creativity, hard work and world building that has gone into this Imagined Worlds project!

Complete Games

All Alone by Thomas Robson - nominated for a BAFTA Young Game Designers 2018 Award

All Alone by Thomas Robson

All Alone is, in Thomas’s own words: “An atmospheric 2D platformer, exploring the struggles that come with mental illness through metaphors and ambiguity.

“The player must explore a dark forest, suspended in time. In this endeavour, the player must avoid falling into pits of dark mist, avoid enemies, as well as various other hazards. The game consists of 4 levels, each with its own unique design, mechanic, or setting.”

All Alone is played via your computers keyboard.

Coob Dools by Adam Pace - nominated for a BAFTA Young Game Designers 2018 Award

Still from Coob Dolls game by Adam Pace

Adam’s game, Coob Dools, is a fast paced, retro-inspired 2-4 player platform shooter.

Adam said of the game:

“Cool Doobs pits 2-4 players against one another in battle across 4 different levels. Battles are short and fast paced to keep everyone involved.

“Coob Dools was a huge stepping stone for my game development skills. There was an array of different types of graphics needed in Coob Dools and I had to experiment a lot while creating them. I’m really proud of the game’s overall aesthetic.”

Coob Dools needs a controller to play it, we recommend an official Xbox 360 wired controller that plugs into your computer’s USB port.

(Banner image courtesy of: Alex Thursby | Sunderland College)