Course Teachers

The NextGen course is led by Stuart Lilford, award-winning game designer and educator in games. Stuart has over 3 years of experience within the games industry working for with companies such as Rare and Codemasters in various roles including Game Designer and QA Tester. Stuart has worked on a number of released titles including 3 BAFTA Award-winning games. More recently, Stuart founded Scared Square Games which is focused on creating enjoyable independent games. Stuart’s game Time Stone won the AGS Award for ‘Best Short Game 2013’ and was also nominated for 2 others.  

Tom Collins is an independent game developer based out of Huddersfield, who has a passion for game development and games based education. Tom studied Game Design at Huddersfield University alongside working for small mobile development studio where he adopted multiple roles in design, production and art. This experience has given Tom an expansive skillsets including the latest in industry technology and emerging game design trends. Tom also possesses an enthusiastic approach to teaching students to explore their own creativity, push themselves to create great video games.

James Bennett-Hill has worked in education for over 4 years, teaching a wide range of Games Design subjects, specialising in 3D Modelling, Animation, and 3D game engines. James has also been a freelance 3D artist since graduating from the University of Derby where he studied Games Design. James recently worked with an award-winning designer creating assets for The Temple of ADVENTURE - a game jam game that was featured on PC Gamer’s best games of the week and placed 19th overall in the Jams final votes (out of over 100 games).

Gavin Saxton Initially worked as a CAD Designer where he gained a wealth of experience working on large scale 3D CAD/Visulisation projects such as London Olympia, Greenwich Millennium Dome and the V&A Museum. He has worked a 3D artist/Animator for the past 12 years, during this time being joint owner of a highly successful local Animation company. He has worked on an array of projects from local short films, idents, product visualisations and QR projects to global TV advertising campaigns for companies such as Fellowes and the Curtain Bar. He has extensive software knowledge of using the Autodesk entertainment suite, Adobe Creative Suite and compositing software including Nuke.

Progression Routes

The next step could be onto our FdA in Creative Digital Practice or other Higher Education course within the games field including illustration, animation, design, programming or VFX. Career opportunities include animator, modeller, games artist, game designer and many more.

Course duration

2 years, full time.